SampSharp provides two structures for developing game modes. SampSharp.GameMode and SampSharp.Entities.
SampSharp.GameMode provides a simple object-oriented structure for developing your game mode. All callbacks are forwarded to the implementation of BaseMode and vanilla callbacks are forwarded as events to the related instances (eg. OnPlayerText fires the PlayerText event on the related Player instance). A simple code sample can be found below.
SampSharp.Entities (only available since early 2020) provides an Entity-Component-System structure with full dependency injection support for developing your game mode. SampSharp.Entities is still in active development but is already stable and usable. Below, a similar code sample can be found:public class GameMode : BaseMode
{
protected override void OnPlayerConnected(BasePlayer player, EventArgs e)
{
base.OnPlayerConnected(player, e);
player.SendClientMessage($"Welcome {player.Name}, to a whole new world!");
}
[Command("spawn")]
public static void VehicleCommand(BasePlayer player, VehicleModelType model)
{
Console.WriteLine($"Spawning a {model} for {player.Name}");
var vehicle = GtaVehicle.Create(model, player.Position + new Vector3(0, 0, 0.5f), player.Rotation.Z);
player.PutInVehicle(vehicle);
player.SendClientMessage(Color.GreenYellow, $"You have spawned a {model}!");
}
}
Downloadpublic class SampleSystem : ISystem
{
[Event]
public void OnPlayerConnected(Player player)
{
player.SendClientMessage($"Welcome {player.Name}, to a whole new world!");
}
[PlayerCommand("spawn")]
public static void VehicleCommand(Player player, VehicleModelType model, IWorldService worldService)
{
Console.WriteLine($"Spawning a {model} for {player.Name}");
var vehicle = worldService.CreateVehicle(model, player.Position + new Vector3(0, 0, 0.5f), player.Rotation.Z, -1, -1);
player.PutInVehicle(vehicle);
player.SendClientMessage(Color.GreenYellow, $"You have spawned a {model}!");
}
}
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Documentation
Our documentation website is still in development and some vital documentation is still lacking. If you need any assistance, feel free to join our Discord server!
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